![]() You may only have to worry about a few potential inputs in any given stage, but when a busy section of the song is coming up, it takes quite a bit of focus to make sure that you don’t miss anything.įor the most part, it’s quite intuitive to match your inputs and keep up with the music, but one relatively minor issue we experienced is that not all the music here lends itself particularly well to a rhythm action game. Such gameplay can seem almost mind-numbingly simple on the surface, but it’s the cadence and intensity of the waves of enemies that make each level so enticing. ![]() Sometimes multiple enemies can rush you at once, necessitating that you press two or three buttons at the same time. For example, some enemies are airborne, meaning you have to make one of your characters jump to reach them. Most sections of a stage will have you just smacking one enemy at a time as they come up, but there are frequent segments that throw you a curveball to keep things interesting. ![]() Your characters run automatically and you don’t have to worry about controlling each one independently the character closest to the upcoming enemy will attack automatically as long as you time the button press right. These enemies come at you roughly to the beat of the music, and you’re prompted to time your strikes carefully to little shrinking circles that appear over each enemy as they get near to you. The gameplay vaguely mimics the core combat in the main series by having you take control of three characters running down a highway that brings a constant barrage of Heartless, Nobodies, and Unversed to smash with whatever weapon your character is holding. Obviously, a rhythm game isn’t usually too focused on telling a detailed narrative, and Kingdom Hearts: Melody of Memory fortunately doesn’t bog itself down much in the cavernous depths of this series’ infamous storytelling it stays primarily focused on delivering an easily accessible and nicely addictive gameplay experience. It goes without saying, then, that those of you who have fallen behind on the series lore (and still care) may want to hold off until you’re caught up, as the spoilers come thick and fast in this one. That being said, the vast majority of Kingdom Hearts: Melody of Memory is centred around Kairi recapping everything that’s happened up to this point in the series. The Kingdom Hearts series has become a bit of a meme in recent years thanks to its increasingly incomprehensible plot that introduces clones, alternate realities, time travel, and plenty more confusing nonsense with each new entry, and this one is no different. We’ll get one thing out of the way up front: yes, this game is canon. Captured on Nintendo Switch (Handheld/Undocked) With last year’s Kingdom Hearts III bringing the closest thing to a conclusion that the series has seen yet, Square thought it would be fitting to now release a sort of retrospective title to reflect on everything that’s built up this saga, and what’s a better way to do so than putting out a… (reads notes) rhythm game? Indeed, Kingdom Hearts: Melody of Memory is a bizarre title in an already bizarre series, but, like its stablemate Theatrhythm Final Fantasy, it proves itself to be a solid music-focused outing in its own right. The odd pairing of Final Fantasy and several Disney franchises always sounded like an idea that just wouldn’t play out right, but the series has gone on to garner quite a sizable and passionate fanbase over its long run. It’s hard to believe that the Kingdom Hearts franchise has been around for nearly twenty years. ![]()
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